What are the most common bets that you can place in the game of craps? How and when should you make them? Let’s see what happens.
The “come out roll,” also known as the first roll in a new game, is the beginning of a new game. Before you can position a bet, you need to decide whether you want the dice to go “with” or “against.”If you are betting with the dice, the come-out roll should show either a 7 or 11. This also means that if a point has been established on the come-out roll, you want the shooter rolling the point number again before moving 7. If you are betting against the dice, the come-out roll should produce a 2 or 3. A 12 on the come-out is considered a push. If there is a point on the come out, the shooter should roll a seven before rolling the point number. Before the competition starts, you can bet with the dice using a Pass Line wager or against them by placing a Don’t Pass chance.
We learned that the come-out roll could result in one of three outcomes. 1) If a 2, 3, 7, 11, or 12 appears, the game ends immediately. 2) If the shooter establishes points, the game ends when the shooter rolls the same point number before rolling a 7. 3) If the shooter establishes points, the game ends when the shooter rolled a seven before rolling the number.
The Don’t Pass wager is nearly the opposite of the Pass Line. If the come-out rolls show a 7 or 11, you win the Pass Line instantly. You immediately win if the come-out roll shows a 2, 3, 12, or 11. You immediately win if there is a 2 or 3 and tie if there is a 12. If the come-out is a 7, or 11, you immediately lose.
Regardless of whether you choose to bet on the Pass Line or Don’t Pass – if the shooter scores a number on the come out (i.e., 4, 5, 6, 8, 9, or 10), the game will continue, and the shooter will keep rolling until she rolls the number again or a 7. All other numbers, except the Pass Line or Don’t Pass, are null for this game. If you place a wager on the Pass Line, and the shooter sets a point on each come-out, you win if they roll the same number twice before moving a 7, while you lose if they roll a seven before the point number. The Don’t Pass precisely the opposite. If you wager the Don’t Pass, and the shooter sets a point on a come-out, you win if they roll a seven before moving the point number. You lose if they roll the point number before proceeding a 7.
Both the Pass Line and Don’t Pass are even-money wagers. This means that if you win, you will win exactly the amount you bet. If you place a $5 Pass Line bet or a $5 Don’t Pass wager and win, you will win $5.
The minimum bet required depends on where you are playing. Depending on which casino you’re at, it can be as low as $3 or as high as $25. A casino outside of Biloxi may have a minimum table for craps at $3, while a resort casino on the Strip might have a minimum table of $10 or $25.Pass Line and Don’t Pass bets must be placed at least at the minimum table. The placard at each table identifies the minimum and maximum bets.
Pass Line and Don’t Pass are self-service bets. This means that you can make these bets without the help of a dealer. You must place your chips in the Pass Line and Don’t Pass lines on the table layout before the dealer can start a new game. You can make it easier for the dealer to determine which bet you have by placing your bet right in front of your position at the table, even if the table is full. The dealer will position your winnings next to the chips you used to place your bet if you win on the Pass Line or the Don’t Pass. Your responsibility is to collect your winnings before the next to come out roll or the start of the next game. If you fail to pick up your winnings, the dealer will assume that you are doubling your stake for the next round. If you place a $10 Pass Line wager and the shooter rolls 7, you win. The dealer will then put $10 chips in your hand. The dealer will assume that you are doubling your Pass Line wager to $20 if you don’t collect your $10 winnings. If you don’t want to double your bet, make sure to collect your winnings.
The most basic bets in craps are the Pass Line and Don’t Pass. Because they are associated with odds, other stakes can be a little more complex. Do not be afraid to use math! It’s as simple as counting to five. Don’t be scared of the math. You’ll miss the most exciting casino game if you do.
Play intelligent and intelligent. Learn how to play craps correctly!
The house advantage for each craps wager is more important than anything for your bankroll and enjoyment. Some bets can be deemed “good” if they have a low house advantage, while others can be considered “bad.” They have a high house advantage. Which craps bets can be regarded as “good” or “bad”?Below are the various craps betting options based on their house advantages. I consider house advantage bets between 2% to 4% “good,” house advantages greater than 4% “bad,” and house advantages between 2 and 4% “maybe.” Although I don’t usually make “maybe” bets on these, it’s worth considering. Notice: “HA” is for “house advantage.”
- Do not Pass, Don’t Come (with single Odds), HAA 0.69% = A good bet.
- Pass Line, Come (with single Odds), H.A 0.85% = A good bet.
- Do not Pass, Come, HA 1.4% = A Good Bet.
- Pass Line, Come, and HA 1.41% = A Good Bet.
- Place 6-8, HA 1.52% = A good bet.
- You can buy 4 or 10 (pay vigorish if you win), HA 1.64% = A acceptable bet.
- Lay 4 or 10, spend vig on win, HA 1.64% = Good Bet.
- Place 5-9 (pay vig on win), H.A. 1.96% = A good bet.
- Lay 5, 9 or 10 (pay vig on win), HAA 1.96% = Good Bet.
- Place 6-8 (pay vig on win), HAA 2.22% = Perhaps bet.
- Lay 6-8 (pay vig on win), HAA 2.22% = Perhaps bet.
- Lay 4-10 (pay vig up-front), HA 2.44% = Perhaps bet.
- Field (triple for 12 and 2), HA 2.7% = Perhaps bet.
- Lay 5 or 9, pay vigorish up-front, HA 3.23% = Perhaps bet.
- Lay 6-8 (pay vig up-front), HA 4.00% = Perhaps bet.
- Place 5, 9 or 10, HA 4.00% = Possible bet.
- Buy 4-10 (pay vig up-front), HA 4.76% = Bad Bet.
- Pay vig upfront, buy 5 or 9, HA 4.76% = Bad Bet.
- Purchase 6-8 (pay vig up-front), HA 4.76% = Bad Bet.
- Field (double for 2 or 12), HA 5.5% = Bad Bet.
- Place 4 or 10 HA 6.67% = Poor wager
- The Big 6 or Big 8 HA 9.09% = A bad bet
- Hard 6 or Hard 8 = Bad Bet.
- Any craps, HA 11.0% = Terrible bet.
- 3 or 11, HA 11.10% = Terrible Bet
- C & E, HA 11.0% = Terrible Bet.
- Hard 4 or Hard 10 HA 11.10% = Terrible Bet
- You can try it both ways: HA 11.10% = Terrible Bet.
- Horn, HA 12.50% = This is a foolish bet.
- Whirl (World), 13.33% = Really stupid wager
- 2 or 12, HA 13.89% = Very stupid bet.
- Hop one way, HA 13.99% = Foolish bet.
- Any 7, HA 16.67% = This is a total Sucker Bet (stop throwing away your money!).
- HA 16.67% = This is a total Sucker Bet (stop throwing away your money!).
Remember that a bet’s “goodness” or “badness” can only be determined based upon many roles. You may notice a slight hiccup in a normal distribution, where even the worst bets are hit one after another. Let’s say you go to the table and start playing your conservative game. At that moment, the table is ice-cold, and there are ten shooters in succession 7-out. While you lose with your traditional “good bets,” the drunk next to me keeps hitting his $5 Field bet, which only pays twice for the 2 or 12. This guy’s hot streak is coming to an end soon, and he will lose all of his money. He’ll lose, and you can be confident that the odds are against him. Not today, not tomorrow, but definitely over the next few weeks. You will always have the best chance to win by placing bets with the lowest house advantage.